Video Games - Top Blogs Philippines
Your Ad Here
0 comments Thursday, April 9, 2009

Half Elf Ranger Class Build (PvP/PvE)

The half elf ranger build in my opinion is the king of solo. This build is designed to bombard enemies from an insane attack range. The Ranger has a decent critical rate and some great rooting spells.

Stat Build: Your leveling points should be distributed as 1VIT - 3 DEX or This ranger build has no psyche so you are gonna rely on pots for your mana so you must be careful not to deplete it too soon.. You will have some decent HP with 130 points of VIT just in case someone might be lucky enough to get close to you.
This build has a large distribution of DEX to boost your ranged attack quite a bit. You will have great damage and a long range to do it in.

PvE: The easiest class to solo with by far and one of the fasted classes to level also. Most mobs won’t even get close enough to you to do any damage since you have long attack range and have the ability to slow your target mobility speed. Only ranged mobs will have that chance to get a few shots off before they hit the ground bleeding. You only really need to cast one skill per mob before they die since you will be doing some nasty normal ranged attack damage. You will also have an easy time when in a high level mob grind party. You don’t really have to move around much just let tankers tank and do a little pulling here and there.

PvP: The ranger class i one of the few classes that do well agains ranged and melee based classes in PvP. You take down magic type classes pretty easily and melee classes can be stunned and slowed down to a crawl before they can get to you. You can do some powerful critical damage at a long range using Critical Shot. The ranger has some great PvP skill at their disposal including Luxury Shot and Premium Shot leaving enemies with missed parts of their HP bar lol. A nice spell to initiate your PvP sequence is Speed Wind which boosts your attack speed to an insane rate that lasts 10 seconds. When a melee class finally does get to you, hit them with Brandish Kick which has a 70% chance to stun target for 9 seconds. You can kite away from enemies easily since you have increased mobility skills.

Conclusion: This ranger build is balanced and you will have extended use of your skills and will be able to solo and pvp well. You don’t have a whole lot of mana so be careful. Remember that range is your advantage, don’t let melee get to close or they will rip you up :)

Stat Point Build at Level 99

The recommended spell upgrades:
(Half Elf Archer Tree)

1. Darkness-Level 5: Increase dark dmg 100%, res50% 8% chance decrease target’s 30% atk spd for 7 sec.
2. Psychic Pierce
-Level 1: 160% of normal dmg.
3. Long Shot
-Level 5: Increase 50% of attacking range for 9 min.
4. Enchanted Arrow
-Level 5: Increase arrow damage by 30 for 30 min.
5. Nimble
-Level 5: Increase dex by 30%, lasts 30 min.
6. Fatal
-Level 5: Critical dmg increases by dex * 3.0, last 15 min.
7. Piercing Root
-Level 4: Normal attacks 130%, 50% chance hold the target in place for 5 second.
8. Double Strike
-Level 5: Increase 100% of normal dmg, attack target.

The recommended spell upgrades:
(Half Elf RangerTree)


1. Crossbow Mastery-Level 5: Increase X-bow’s atk by 25%, last 30 min.
2. Open Eyes
-Level 1: Instantly removes root status.
3. Trick
-Level 1: Wouldn’t get attack by npc guard during gvg and during red-name period, last 5 min.
4. Detect
-Level 1: Detect hidden target within the range of 10m, last 30 sec.
5. Dissapear
-Level 1: 50% chance become hidden, last 30min. moving, atking or using item will expose.
6. Siege Shot
-Level 5: Unable to move for 10 sec, mean while atk + 90%.
7. Murder Shot
-Level 5: Increase atk dmg by murder count * 90.
8. Speed Wind
-Level 5: Increase atk spd by 160%, last 10 sec.
9. Kael’s Arrow
-Level 1: Create 100 bolts with dmg of 100.
10. Alacrity Blow
-Level 5: Increase dex by 15%, last 30 min.
11. Strip Shot
-evel 5: Ignore defense, increase dmg by 70%
12. Rank Shot
-Level 5: Total damage = weapon’s rank * 90.
13. Critical Shot
-Level 5: When hit the target, 90% chance occur critical hit.
14. Premium Shot
-Level 5: Increases weapon’s atk by 280%.
15. Magic Guard
-Level 3: Do not affect by magics for 30 seconds.
16. Luxury Shot-Level 5: Increases weapon’s atk by 280%.
17. Winged Foot-Level 5: 18 mp per sec, party member increase movement spd by 100%.
———————————————————————

0 comments

A Detailed Guide to the Guardian Class

A lot of the other class forums seem to have guides for classes, so I feel like it’s about time we have one dedicated thread to the Guardian class. I know a lot about the class as I have played both a strength build and a dexterity build both with very good gears. I also have witnessed first hand the strengths and weaknesses of both builds as I PvP a lot =)

**These views are just my opinions and are based on my personal experiences. As always, your opinions are welcome should you decide to share them.**

Alright, on to the good stuff:

Base Stats
Strength Build: Most people follow a 3:1 strength to vit build. This is a good starting point as you will do pretty decent damage with decent gears as well as have the HP boost to survive while grinding. However, as a strength build you still need to accommodate for dex in your build so that you can hit mobs every hit without missing. Personally, I stayed with base dex all the way up until level 60 where I was able to use four Wings of Solemn Death (15 strength, vit, dex). I made up for my lack of dex by utilizing level 1 Invoke (20% boost) and dex accessories. If you are not a member of the Exchange Market, I suggest still using dex accessories so that if you ever do get your hands on a Wings of Solemn Death, you do not have too much dex (unless you wish to have it that way, I know many Guardians who do).

Dex Build: This build is often referred to as a cash-user’s build as it is incredibly gear-dependent. I don’t suggest using a full dex build, but instead a 3:1, 4:2, 6:2 dex to vit stat distribution. Many people just put in 1 or even 0 points of vit per level in order to maximize their critical hit damage, but remember this: you will be a crit-based build and should have little problems taking down players as high above you as 5-10 levels depending on your level and weapon.

Hybrid Build: This is the most powerful build for a Guardian there is but it’s very gear-dependent. Without the proper weapons and armor, you will be squishy (lose more pdef than you think you would from the strength/vit you lose per level) and an easy target to take out and if you don’t have the proper weapons then you won’t be taking advantage of what the hybrid build offers — steady base hits with devastating crits. The majority of your stat points should still be going into strength, with a point or so going into dex every level. 2:1:1 strength-dex-vit or 3:1 strength-dex is the preferred build here. Unless you are very experienced, I suggest the 2:1:1 simply because as a new player it is hard to survive without any vitality at all…especially if you don’t use EM or have high level mains where you can farm the necessary boss drops.

Skills
The base Human skill tree looks vastly different for both builds. Starting with the absolute minimum, these are what they should look like:

Strength Knight:
5 Imbue
1 Taunt
5 Rising Might
5 Sharpen Blade
1 Invoke

Dex Knight:
5 Imbue
1 Taunt
5 Protection
1 Psychic Crash
5 Crash Above
1 Sharpen Blade
5 Invoke
5 Bless Shield
5 Charge

Psychic Crash and Crash Above are HIGHLY recommended as even towards end game you end up having a pretty ridiculous amount of free points…I just suggest getting this as every Dex Guardian IMO should have this possible 3rd stun. You don’t have to level it right away in order to save points for the Guardian tree (mainly because you use a lot of points on the Knight tree as it is), but it’s definitely a must-have by end game IMO.

Hybrid Knight:
5 Imbue
1 Taunt
5 Rising Might
5 Sharpen Blade
5 Invoke

The only difference between a Hybrid build and a Strength build on the first tree is Invoke. It’s a must-max for the Hybrid build, while the Strength build doesn’t really utilize it at all.

Now, as a strength build myself, I highly suggest putting 5 points into Sharpen Blade. When you turn 50 and get Sword Mastery, these are amazing buffs to have on that help greatly with PvP against players close to your level (not to mention PvE, too). I have said this so many times before, but weapon damage is one of the most underrated things in this game. Many players try to be ‘cheap’ and save points for the more flashy skills like Order Swing and Crazy Standing…but with this bare minimum build you will have plenty of points to max all of the necessary skills on the Guardian tree as soon as they become available.

Why not Protection? If you really do want this buff, go for it…but it doesn’t prove to be very useful until you are wearing Ka’el or Edwin armors. IMO those 5 points are better spent elsewhere altogether as a strength Guardian, as I just get the Defenders/dex Guardians to buff me with it if I need it. It is a nice buff to have to be nice to the people in your party (puller, mage, healer), but it’s still not very useful until later on in the game.

On to the Guardian tree…

Strength Guardian:
5 Sword Mastery
1 Taunt Roar
5 Rush
5 War Cry
5 Crazy Strength
1 Final Crash
5 Crazy Standing
1 Blue Drain
5 Order Swing
5 Heavy Weapon
5 Crit Aura
1 Roha’s Blessing
5 Knight Symbol
5 Stone Skin

Skills that should be maxed as you get them: Rush, Crazy Strength, Crazy Standing, Order Swing

Dex Guardian:
5 Physical Blow
1 Taunt Roar
5 Rush
5 War Cry
1 Crazy Strength
1 Final Crash
5 Crazy Standing
1 Blue Drain
5 Order Swing
5 Heavy Weapon
5 Crit Aura
1 Roha’s Blessing
5 Stone Skin

Skills that should be maxed as you get them: Physical Blow, Rush, Crazy Standing, Order Swing, Crit Aura

Hybrid Guardian:
5 Sword Mastery
5 Physical Blow
1 Taunt Roar
5 Rush
5 War Cry
5 Crazy Strength
1 Final Crash
5 Crazy Standing
1 Blue Drain
5 Order Swing
5 Heavy Weapon
5 Crit Aura
1 Roha’s Blessing
5 Knight Symbol
5 Stone Skin

Skills that should be maxed as you get them: Rush, Crazy Strength, Crazy Standing, Order Swing

These are still just the basic skill builds to follow. Throughout all my time spent doing PvP, I rarely wish for a longer duration of Roha’s Blessing, yet love Stone Skin being maxed due to how it lasts for the entire duration of Order Swing. If you wish to have Roha’s Blessing do the same, level 3 lasts for 30 seconds. With these skill distributions, there will be plenty of points left over at level 62 and above to work on the rest of your tree to make your character fit your playing style.

Accessories
Strength: Pre-60, I suggest using dex accessories in order to make up for the lack of dex in the stat build. Post-60, four Wings of Solemn Death are the best way to go until R4 boss drops start becoming more common. On Marea, hardly anybody has them and I don’t think anybody has a full set of any R4 boss drops yet. If you are not a member at all of the Exchange Market, try to keep your dex even or slightly above your level and with the other accessories you can use strength and vit.

Dex: Pre-60, use any combination of dex/vit accessories as these are the only two stats you should ever be putting points into. Post-60, I still suggest using Wings as you get an extra 60 physical defense from a full set as well as 15 dex and 15 vit on each accessory. The same applies for dex as strength — until R4 drops become more common, Wings are the way to go. If you don’t have an EM membership, dex and vit accessories will work just fine.

Hybrid: You can get away with using any accessories that add strength, dex, or vit up until level 60 where you should be using four Wings of Solemn Death. You don’t have to worry about making up for your dex with accessories because you should be adding it every level or so (since that’s kind of the point of a Hybrid) and you shouldn’t have any problems missing.

Weapons
Strength/Hybrid: You should always try to use a Unique weapon if you can make one. If not, at least try to forge Rare weapons in order to benefit from the option stones. For the 1st and 2nd unique weapons, you should be looking for +strength, +vit, and +dex — in that order. Starting with the 3rd unique, you should find weapons with +melee attack percentage as high as you can get it. Why not until the 3rd unique? At a low level you will not benefit as much from the melee attack bonus as you would the strength bonus since each point of strength is equal to 3 melee attack. Which option stones should you use? HP/MP leech for PvE, damage drop/attack speed/critical percentage for PvP.

Dex: All weapons (daggers) should be made with +dex or a mix of +dex and +vit and should be using 4 crit option items when forging the unique. Playing a dex build with anything but a unique critical percentage dagger is just flat out painful and I do not suggest it.

Armor
All Guardians should look for high +physical defense bonuses as a first priority. We are a melee class and will always be taking hits, so physical defense as high as you can get is ideal. Magic defense is very nice to have as well, but is not really necessary until late game (80+). By then, you can get full armor sets with great physical and magic defense from solo quests and then make them into a nice Edwin set.

Which pet should I use?
A Strength build should use either a Soft Kahto, Molly, or a Honey Bear. I’m a firm believer in the in-game pets being the best as I have found that the Hawk did not help and the Tiger is just not necessary. The only Item Mall pet that has proven useful is a Dragon, but even that isn’t useful until a high level when it starts doing good damage. Personally, I use a Soft Kahto because chasing down Rangers in PvP is fun.

A Dex build can use either a Power Tiger to increase critical rate, or if you have a 15 crit dagger and level 7 Crit Aura, you can use a Honey Bear for the extra HP or a Molly to help out your survivability even more. You will still crit very often, don’t worry, and the extra survivability is very nice if you choose to go that route.

Hybrid builds can use any of the above mentioned pets — it’s up to you which suits your playing style best. If you use a shield, though, a level 3 Molly is insane especially stacked with a 20% block rate.

PvP!
The essential skills to PvP are Rush, Crazy Standing, and Order Swing. There’s much more to being a successful Guardian in PvP, but as you play you must learn through your own experiences how to play your character well. There is very little I can tell any Guardian to help them improve in PvP other than practice. I got plenty of advice from a fellow Guardian in my guild, but none of it was of any use to me until I was able to go PvP every day against a rival guild.

The best piece of advice I can give is to know your opponent. It’s useless to go after somebody who you hit 4’s on, so if you are out-matched you can simply help out in group PvP with your stuns, War Cry, and Heavy Weapon instead of being a main killer. Otherwise, just go after the people you know you can kill within a single rush…or help stack stuns on more powerful players in order to drop them with a team effort.

The most important thing to remember about your character is that this game is based around group PvP. If you are into duels, that’s cool…and you can build your character that way. All I’m trying to say is don’t look at a build and come up with a billion counters to it and then think it sucks..because the truth is, half of it is just theory anyway. I see people in other forums question certain aspects of builds because of the 7 million counters to a certain skill…but that’s why this game IS balanced. Any build is countered and it’s important to play your character to its strengths and not its weaknesses.

Shield?
For a Dex build, a shield is an absolute necessity.

For Strength/Hybrid builds, once again this depends on your playing style. If you’re somebody who wants to just go full out offensive, use a dagger in your off-hand. If you want a little bit more survivability as well as the extra stun, go for the shield. It is possible to become a very good Guardian with either route, but I suggest having both a dagger and a shield in your inventory which you can use at any time.

———————————————

That about sums it up for now. I may add to this sometime in the future with more detailed information, but there are just way too many topics asking for skill/stat builds. Hopefully new Humans can find this information useful and I hope many other veterans of the class can contribute their knowledge as well. I know I did not cover hybrid builds, but that is because I have no experience playing one. I am only comfortable talking about what I have personally played so I know the little things about each class.


Credits go to sTIMPZ

0 comments

Excaliber’s Warlock Guide

Hello I’m here to tell you my personal guide for my warlock I figure it will give you people something new to be nutsy about.

So lets get started. The First skills you need are as follows, please note this guide will be a pvp guide because warlock is a pvp class however if you should choose to do a pve warlock, dont get the skills with the * next to them. It indicates that those skills are pvp.
oh btw your stat build from lvl 1-50 should be 3 int 1 vit

1. lvl 5 dark message first and best skill you need.
2. lvl 3 cold wave is useful, you can max it if you want but you wont need more than lvl 3 later because later you’ll use before you cast ability drain because drain has a 4 second cast time.
3. dark eyes is a skill you have to get in the skill tree but its still useful keep it on at all times.
4. lvl 5 health coil very good for pve and still does decent dmg in pvp
5. lvl 3 or 4 mana coil lvl 4 is not required but its still nice to have because it increases mana coil’s dmg which is good for pvp.
6. lvl 5 int beam it will be your BEST single target dmg skill and is very important
7. lvl 5 wide encourage your first aoe its what mages are made for!
8. lvl 1 strong mind increases crit dmg and gives you access to frozen ice
*9. lvl 1-5 frozen ice only lvl 1 is really required but its a useful skill so you may want to 5 it but considering you’ll be working on your skill build till 8xish it may not be what you want to spend you skill points on at low lvls.
*10. your next needed skill in the first set, lvl 5 dispel magic. Your debuff and one of your most important skills great for pissing off dekans and making your enemy far weaker.
11. Portal warp is good for if you plan to be doing alot of rahkon 2 or 3 parties. you will need it only lvl 2 because you can use fake death to get the argo off you and then cast it. I personally didnt get this till I reset at 65. NOTE: it has come to my attention that lvl 4 portal warp is useful if your party gets attacked by a venge party so I’d advise lvl 4ing it if you do ANY pvp whatsoever.
*12. lvl 1 broken barrier great for pvp it will take a healers protection off the guy you’re trying to kill (because healers have a shitton of psy at high lvls it can be VERY difficult to break and its good to be spending the time actually killing the healer and not the shield) can also be used against magic mirror, and dragon sage "guard" which is like an int shield
*13. cure silence. If you dont have this some dhan is gonna put you outa business VERY quickly. Lvl 7 silence is a pain in the ass and you MUST get it off you because we are nothing without our skills.
and this concludes your first set of skills congrats. Please note you want to get your skill build done by 3x lvl 35ish is best to have it done by a bit of leeway one way or the other is fine.

lvl 50 CONGRATS you’re a warlock! please see my pg 4 post for the link to a page helpful about the quests. Anyway you’re going to be less of a glass cannon from now on so lets get started.
stat build 5 int 1 vit OR 4 vit 2 int I personally went for 4 vit 2 int but its entirely up to your personal preference. I would advise even if you want to go 5 int 1vit to go 4 int 2 vit till 60 so u can tank a bit more of dmg incase the healer is taking a dump or something. "why 60?" you might as me, because at lvl 60 you get a skill that resets the agro and makes u invincible for 5 secs which means you can cast your aoes and then use it (its called fake death BTW) and watch the tanks actually do their job and tank.

okay skill build.

1. lvl 5 int shield this makes u less of a total glass cannon.
2. *EDIT* lvl 0 staff mastery, you will hardly have enough skill points at 99 anyway so you cant be wasting your points on things you dont need.
3. lvl 1 impenetrable shield another one of those skills you have to get anyway, but its still good. Chain it with break ability to be impossible to stun :P .
4. lvl 1 push, lvl 1 to lvl 5 doesnt have that much a difference in dmg and you have other skills that need the sp. however you may want to max it after you’ve maxed the other skills I will advise you to get.
5. lvl 5 pollution mind. Great aoe dmg over time (DOT) also good for pvp. a good skill to chain with fake death later.
6. lvl 1 root you may want to lvl 5 it later because its your only actual stun. even if its only 6 seconds its still your only stun…….. and its an AOE so thats also cool plus its cooldown is far less than any other stun, only 25 seconds ;)
7. lvl 1 fake death theres no difference besides the cooldown on lvl 1 vs lvl 5

Well starting 6x you’ll be doing some more pvp so these are now the mainly pvp skills…..oh right the actual skill; okay since you may have a few sp left over if you chose to follow this guide to the letter there are a few skills you need to work on while still having 5 sp by lvl 62 to max broken treasure. MAKE SURE IF YOU’RE GOING TO PVP THAT YOU SAVE 5 POINTS FOR BROKEN TREASURE!!!

*9. lvl 1 ability drain (assuming you have a free sp) okay this is good to lvl 5 and use after you cold wave the target. it is like doing 800 dmg to your enemy and making him about 10% less effective for some time. lvl 1 it now if u have the free sp and make sure you lvl 5 it later!
*10. lvl 1 magic mirror another skill you need to max when u get the sp. Please note!!!!! it does not work as described! all it does is reflect 2 attacks at lvl 5 BUT if you use it correctly you can reflect their stuns and sway the battle further in your favor.
*11. lvl 1 and then 5 break ability this skill disables your enemy’s paralyzes ie dhan skil death call, knight skill rush…etc. lvl 1 it first and then lvl 5 it as you get the spare sp
*12. lvl 1 area toxic potion. Great to chain with broken treasure because toxic potion is undetoxable and broken treasure is detoxable. Broken treasure is your best skill and it sucks if it gets detoxed. Anyway…. get area toxic to lvl 5 as soon as you have the sp because it also takes away one of their hp pots which can give u the extra seconds you may need to kill.

other skills optional skills are…..
1. Skill erase at lvl 65. Please note if ANY of your skills are lvl 6 do not use this. IT can however be useful if you got a skill or two to a lvl you didnt want them or if you want a skill you want but have the skill points in a skill you like less you can use this to reset it. INSTRUCTIONS: put 1 point into it reset first set of skills. Then put another point into it (making it lvl 2) and reset second tier (it also resets the erase skill so you get your sp back ;). *2. disable pet (it can be helpful when dealing with lvl 3 pets)
*3. snatch which is nice just for fun basically but can also be used to piss off someone who wont give you buffs =).

Finally "best skills to lvl 6 or more"
1. INT shield is VERY good to lvl 6
2. Broken treasure, increases effect time by 4 seconds and decreases it’s cooldown time to 2 mins
3. lvl drop (when it gets fixed it will make us much better in pvp)
4. Dark message, more mp and hp are always useful
5. Break ability
6. Magic mirror
7. Area toxic potion
8. Ability drain
9. Attack skills, Pollution mind and int beams are good ones to start out with.

There you go, ;) if you do use your skillstones from your skillstone quests (1 lvl 40 solo and lvl 50 from outside of carolinas tomb) make sure you try them WITH the GUILD BUFF because they are not 100%

Lvling spots… this is a good topic for that…


viewtopic.php?f=11&t=40391

lvl 22-27ish akma cave ursas and elder ursas.
lvl 27-32 bloodsouls! these are the fun times
32-35ish mightsouls at ahkma
35-37 leatherheads (you’ll need a party)
38. You may want to spend this whole lvl doing specter money quests which can be found at the orc fortress (go to gathering hall and get an orc fortress portal stone from the sundries merchant) the quests are called "blood red key" and "incurable curse" and give 20k each P.S. a bunny is great for this quest.
37-41 mummies also at ahkma
41-45 entrance of rahkon 1 coded in blue on the map below.
46-50 rahkon 1 sofa room the green colored spot.
50-60 alter of roha you can get there using a portal stone from the gathering hall called "pine plateau"
61-70 spire of redemption same map as alter but different portal stone from the gathering hall sundries merch called limestone portal stone.
71-8x rahkon 3 salimanders and stuff lol.
8x uhhh something just kinda depends on where the scrolls are fire temple would be a good spot tho.
90-99 rahkon 5 also various spots

DO ALL QUESTS MARKED SOLO!!!!!!! also late 5x is when it becomes pointed to do quests so start doing them.
Map of rahkon 1 the green and blue areas please see above for their explanation. The red area is the entrance.

Next is ahkma cave. it is color coded as follows.
1. Red, entrance contains Ursas and warrior ursas
2. Light green, contains warrior ursas
3. Orange, Contains elder ursas and "Berg" boss
4. Teal, Contains Bloodsouls commonly known as "Bloodsoul Room"
5. Yellow, Contains mightsouls and dark souls commonly known as "mightsouls room" also contains Boss "Nightmare Kan" (its one of those kans I think its the nightmare one)
6. Pink, contains Soul bringers (and a melee mob soul something) and boss "Mollek"
7. Contains deranged mummies, deranged shamans, and boss "Bloody Tyrant"
8. Purple, contains Soul bringers and the same melee mob from mollek room. Also contains "Soul Guardian" boss mob.
9. Blue, contains specters and shamanistic specters and also contains boss mob I’m not 100% sure what kind but "Kan"
10. White, contains leatherheads.
11. Light Blue, contains head collecters and "Ruin Kan"
12. Olive, contains mummies

Armors/weps. Okay being a glass cannon and all we need good armors but if this is your first char or you’re not cash shop whored (spending real money to get stuff from cash shop) its going to be difficult so just try and get the armors as near as you can to the lvls I state. Keep in mind that I had previous characters so I had a pool of cash to draw from making me have armor and weapons before most others.
Armors
3-17 benezar and great for these lvls seeing as its a armor with a 100% forge success rate and does decently in these lvls because they will be flying by so fast it will be pointless to spend too much money on amazing weps and armor at this lvl.
18-20 elven or elemental
20-35 graham yes you read that correctly, I got graham at lvl 20. Now USE forging and refining so you can get graham down low as well. You dont NEED it by lvl 20 but it would be useful to start lvling up faster. If this is your first character shoot for 25 and dont settle for anything less than 32. Also pdef perfered is +15 or so pdef +20 or 30 is cool if you can get it.
35-45 natu if you can get it. Chances are if this is your first char you wont be able to, but if it is aim for 40 and dont settle for anything less than 43. +25 pdef perfered if not +30 or 35
45-58 pluion if you can get it you can probly get it by lvl 50 even if this is your first char. +40ish pdef is nice but +50 pdef is perfered
58-68 enchanted pluion try to get 1or2 mp enchants and the rest hp if you can. +50 pdef or +60
68-78 edwin if you can get it +50 pdef ka’el is also useful. +80 pdef on the edwin atleast! +90 or +100 is perfered
78-8x enchanted edwin +90 or 100 pdef
8x-9x bedron. +100 or more pdef

Weapons
1-10 lvl 1x staff the rare one (green background). stats not necessary
10-20 lvl 2x staff, the rare one stats not necessary
lvl 20-30 lvl 3x staff the rare one OR lvl 2x unique staff (yellow background) +whatever int you can get
lvl 30-35 lvl 3x staff, the rare one +whatever int you can get
lvl 36-50 lvl 41 unique staff, you can ancient (blue background) it if you want but its not reccomended because they have VERY high fail rates. +30 int +10 vit perfered
lvl 50-60 lvl 61 unique staff around now you need to start using incense burners of marea for the dmg drop % sooner if you can afford it. +50 or more int perfered
61-70 you can either keep the 61 uniq or make it anchient either one will do. I personally kept my unique and chose to make and dlvl my lvl 81 staff sooner.
70-75 lvl 81 unique +75ish int +15 or so vit
75ish-late 8x try to make a +100 int +20 or so vit staff. lvl 82 ancient. Try to get it as godly as possible.
90-99 lvl 101 uniq and lvl 102 ancient. Try to get as much int as you can possibly cram into it, I havent made one but I’m assuming its about 150 max
try to get as much vit on it as you can as well, but dont sac int for vit

Best warlock pet is Molly, 2nd is dragon for pvp and bear for pve


Credits go to Excaliber

0 comments

Elf Int Templar Build

I have quit Rohan for over a month now, but I would like to pass on what I learned about Templars. Just to let you guys know… I started playing Rohan in December of last year on the JP servers. Before moving over to English Rohan, I talked to several high level (9X) Templars and got their take on things. On English Rohan, I played Int Templar to level 78 before quitting.

The Role of an Int Templar:
I think that the role of a Templar is often misunderstood - especially at lower levels. Before level 50, people often invite you to parties assuming that you will be able to keep everyone alive and are disappointed when they realize that you are Int based. The following is what I think a Templar should do in a party.

Before Level 54:
PVE:

In PVE, you should advertize yourself as a Puller, Resser and Backup Healer with a bit of Damage thrown in. I found that I could make myself the most useful in a party by luring with a wand / shield. The added defense of the shield and my ability to self heal really helped me stay alive pulling mobs for my party. If anyone died, I would be the first to res. Often times I would Chrono my Res so as to be able to res 2 people in quick succession. This allowed the priest to continue healing while we recovered party. In between pulling mobs, I would often throw out a heal or two to help the Priest out a bit. This was especially useful for high Vit builds where one heal would only really fill up half of their HP.

PVP:
Before Level 54, you aren’t too useful in PVP. You basically only have one attack (Holy Light) and the rest is Staff damage.

After Level 54:

PVE:
PVE after level 54 is a lot easier. Firstly, your buffs work wonders for mage classes. Inteligence Blow, Brain Blow and Mental Blow really boost the damage of any Dark Elf. This coupled with Priest buffs can greatly speed up the kill speed of any party. It is very important to always keep your buffs up at all times. Other than buffs, if there are no Half Elves in party, you should be pulling and providing support like before. If you aren’t required to pull, you can go about dealing damage and AOE stunning to relieve pressure off of the priest. At my level, players are strong enough so that me auto attacking with Blunt Mastery with Group Euphoria on is enough to keep the party alive and at full HP - so that is usually what I do.

PVP:
You really start to excel at PVP once you start filling out your PVP skills. You do a good amount of damage with your normal Mace attacks and of course your magic attacks. You can keep a target stunned for around 15 seconds using your stuns + Chrono. Debuffing Dekans and Crit classes are great and reflecting statuses is quite funny.

Attributes:
3 Int : 1 Vit
Keep this ratio all the way from 1 - 99 (From levels 51 - 70 add 5 Int 1 Vit odd levels and 4 Int 2 Vit even levels)

The Base Skill Build:
Here are the base Templar skills that you will be needing (All level 6 skills can be taken to 7 if you have enoguh money). I would recommend getting the PVP skills later on.

Healer Skills:
Heal: 3 (Use a skill stone to take it to 4)
Divine Aura: 1 (Required)
Inteligence Blow: 7
Holy Light: 6
Emergency Heal: 1 (To Unlock Mental Barrier)
Mental Barrier: 7
Teleport: 1
Revive: 4 (Use a skill stone to take it to 5. Optionally you can take Incarnation instead)
Chrono: 1
Mind Blast: 6 (PVP Skill)
Saint Strike: 6 (PVP Skill)

4 0 6
0 1 0
0 7 6
0 0 1
0 1 7
0 5 6
1

Templar:
Brain Blow: 7
Mental Blow: 7
Grey Mask: 1 (To Unlock Erase)
Euphoria: 1 (To Unlock Group Euphoria)
Blunt Mastery: 7
Group Euphoria: 6 (Not Needed till 70+)
White Curse: 6
Destruction: 6
Cast Over: 1 (Useful for Quick Ressing)
Erase: 6 (PVP Skill)
Reflect: 6 (PVP Skill)
Marea’s Hammer: 6 (PVP Skill)
Vanishment: 2 (PVP Skill)

7 0 7
1
1 6 7
6 6 6
0 2 6
0 0 6
1

Other Skills:
The above build uses 86 skill points. Other skills to consider getting would be:
Incarnation AND Resurrect - From my conversations with people on JP Rohan, this is useful in Town Battles.
Euphoria - Good for soloing
I don’t like the damage / recharge on Marea’s Anger so personally I wouldn’t get it.

Weapons:
Templar is a very expensive class! You will need to maintain several weapons to be effective.

Before Level 54:
Staff:

Usage: Soloing or whenever you want to do damage.
Options: Spear of Roha (Weapon Attack)
Stats (in order of importance): Magic Attack, Int, Vit

Wand:
Usage: Used with a shield for pulling.
Options: Goblet of Ohn (Speed) and optionally the Option that increases your Armor Defense
Stats (in order of importance): Vit, HP

Shield:
Usage: Used with a wand for pulling.
Options: Protection of Marea (200 - 400 HP) if you are daring!
Stats: P. Def.

After Level 54:
Mace:

Usage: PVP or whenever you want to do damage.
Options: At least one Teardrops of Edone (HP / MP Leech) to keep up Group Euphoria during PVE and the Attack Speed Option.
Stats (in order of importance): Melee Attack, Int, Vit

Staff:
Usage: For Buffing Blunt Mastery (See the buffing section below)
Options: Spear of Roha (Weapon Attack)
Stats (in order of importance): Magic Attack, Int, Vit

Wand:
Usage: Used with a shield for pulling.
Options: Goblet of Ohn (Speed) and optionally the Option that increases your Armor Defense
Stats (in order of importance): Vit, HP

Shield:
Usage: Used with a wand for pulling.
Options: Protection of Marea (200 - 400 HP) if you are daring!
Stats: P. Def.

I also have a Buffing Wand which just has the option which reduces MP required to cast.

Buffing Blunt Mastery (AKA Why Blunt Mastery damage is NOT Bugged)
Many people say that Blunt Mastery doesn’t do as much damage as it should and that it is bugged but from my experiences, it works pretty much the same way that it does on JP Rohan. The trick to getting the most out of your mace is how you buff. When you cast blunt mastery, it goes off of your CURRENT Magic Attack. Therefore, you should do what you can to get the highest Magic Attack rating. Here is the proper way to buff Blunt Mastery:

1) Buff Inteligence Blow on yourself
2) Buff Brain Blow on yourself
3) Switch to your Staff
4) Buff Blunt Mastery on yourself
5) Switch back to Mace

Your current Int value also affects how much damage your mace does, so make sure to keep Brain Blow on!

I hope that someone will find this useful and Good luck to all you future templars!


Credits go to Guano

0 comments

Rontu’s HP Bomber build for Dragon Fighter

Here’s a simple, effective build that should give you an easy time going solo in the early levels, and has good promise for future PvP-ing and high level PvE. However, keep in mind this is for lvl 1-50, I’ll think about how to best work it into either Dragon Knight or Dragon Sage at a later time, because I believe it can work for both.

Stats:
You can either go pure vit or get your str around 35-40 going 1str/3vit, then pump vit the rest of the way. I took the latter choice. Dex should be low (as I will explain later) I recommend adding 1 or 2 dex every 5 levels. Around lvl 50 you should have 40ish dex, should be sufficient at that time.

Gear:
In general for armor and accessories, you’ll want something with physical and/or magical defense bonus (usually comes from armor) and high resistance bonus (these are from accessories). Also look for vit bonuses in your armor and weapons. Str bonus is not a must, but it’s nice to have. Again, we’re focusing on your vit and defense.

Important Skills:
Health Funnel:This is an absolute must for this build. You will need it to replenish your HP for damage output from Forefoot Swing. Max this ASAP.

Forefoot Swing (FFS):THE damage dealer of this build. Your vit is high, and this skill bases the damage off of HP percentage. So logically, high hp = high damage. Use this in conjunction with health funnel to keep yourself alive and pumping out the Forefoot Swing "hp bombs". This attack never misses, hence the low dex needed.

Dragon’s Power:You need this to get FFS. It’s a nice buff and definitely good to have. Keep it up whenever you’re fighting. Max this as soon as you max FFS.

Health to Mana:Rank 1 is enough for this. Your mana pool is small, and your HP pool is huge, so a couple of casts and your mana should be regen to near full. You can cycle this with Mana to Health and Health Funnel to basically replenish your mana and health very quickly,faster than you would if you were sitting, and without the need for pots.

Micellaneous Skills:
Elemental Imbue:Pick one and don’t invest more than 1 point in these. They consume mana at a constant rate, and you need that mana for your other more important skills. The damage you’ll be dishing out from this is insignifact compared to the regular dmg output of FFS. I recommend blaze or dark, and you can use it at early levels, but later on they’re just not necessary and can be a burden to your MP.

Taunt:Of course you have to get this to proceed in the skill tree. In parties, it’s pretty useful since you can take a beating and keep monsters off your squishier members.

Dragon’s Tail:This is necessary to get in order to learn Health Funnel. So far I’ve only put 1 point in this. It’s decent damage early on, but soon you’ll realize that FFS does a greater amount of damage and is a better use of your mana. It’s your choice whether you pump this or not, but put priority in FFS.

Mana to Health: EDIT: Changed to recommend 1 point in this. 1 point is all you need. Again, cycle this with HtM to be a self hp/mp regenerator. It’s optional to pick up this skill, it’s good at early levels but later on Health Funnel does a better job. Still good to have for a quick heal.

Method:
Alright, let me explain how to use this build. Before the fight, buff yourself with Dragon’s Power. Engage a monster and use FFS and (optionally) Dragon’s Tail. If you need healing, use F1 to target yourself and use Health Funnel (it won’t work unless you target yourself). Then just retarget the monster and let yourself auto attack until FFS is recharged again, then use it again. Repeat until monster dies. Make sure you keep an eye on your HP, and if you’re getting mobbed, don’t spam FFS as much. Use Health to Mana when you’ve got maybe 1/4 MP, and Mana to Health for a little bit of extra HP healing here and there. Outside of battle, when your HP and MP are low, simply cycle MtH and HtM back and forth until your HP and MP are nearly full again, and you can throw in a health funnel in there for good measure.

Notes:
- With this build I can take on mobs at 2-3 levels above me, sometimes up to 3 of them, and more at levels equal or below me. I never have to rest and only use pots when the situtation gets tight (too many monsters).
- With that said, do not think you’re invincible. You can’t rush in rambo style and think you’re gonna live through it. Health Funnel has a cooldown so play wisely and don’t overdo FFS without watching your health. You’re still gonna be pretty tough though with your massive HP. Run when things get bad.
- You can actually play a bit of support role as well. If you’re partying with someone who has a better damage output, best to let them do the attacking and you should be using FFS less. Instead, keep your MP/HP up with HtM and keep their health up with Health Funnel. Make sure they aggro first so you don’t have your hands full.

I’ll be working on how to best proceed with this build into either a Dragon Knight or Dragon Sage, it has potential for either depending on stat distribution. Or you can just get a stat reset but I’m not sure how to get that yet lol. More to come soon hopefully. For now, I’d love some comments or insights into things you feel should be changed or what works for you. Questions are welcome as well. Thanks for reading/commenting.
———————————————
Credits go to Rontu

0 comments

Dhan Predator Class Build (Pure PvP/PvE)

This build has alot of similarities to the Avenger build and there isn’t a whole lot of difference stat wise with them. However I do believe the Predator and its build have better PvP spells than the Avenger because of a godly DoT (Scarecrow) and a great stun skill (Heart Trap)

Stat Build: Dhans have several areas of priority for their stat distribution. You can’t overload your stat points in any category especially agility or you are going to be regretting it later.
This Avenger build can do some decent damage with 157 strength and with the added criticals of damage dealing spells this works well. A a good amount of Agility (200) is put into the build to maximize the use of Deadly Blow but not overdo it as to weaken yourself in other areas. You will also have some good evasion too. For DEX we added 100 points so that you don’t miss so much. A little bit of Psyche will be added to boost the mana pool a bit so that you have a little more room to work your devastating spells.

PvE: Soloing is a breeze for this build, you will deal a ton of damage and get alot of 1 hit kills due to crits making you wonder why the mobs don’t just die when they look at you and not even bother.
Ranged mobs can be a pain though because of a relatively low HP. Dhan motto is kill before being killed basically. Dungeon grinding is fun with this build (makes you dizzy). You can be a on a constant killing spree with no real worries about anything leaving tons of dead mobs littered around the party. Be careful when boss hunting or fighting dungeon bosses, you do alot of damage and can pull aggro from them and you will be in trouble (found this out hard way). If your lucky you can get off Confusion Pouch and hope that one of the tanks can pull back aggro with a taunt skill. When you hit 56 you have access to Scarecrow which will which is PERFECT in dungeon parties. Not only will you be slaying monters at a incredible rate with your melee attacks but you will also be killing them from afar with your AoE DoT!

PvP: The Predator has a large array of powerful PvP skills making them an elite mass murderer lol. If you are 1v1 with no mobs around your Scarecrow skill spell and your ravaged attacks will wipe them off the face of the earth very quickly! Mana burn will leave your enemies without skills and give you a percentage of their mana to your health bar. You have a high chance to stun your opponent with Heart Trap at a continuous rate for 30 seconds.

Conclusion: There is not much to worry about other than keeping your man bar full. Hmans and Dark Elfs can give you some problems. Make sure to stun Humans as much as you can and get close to the Dark Elfs and they are done for.

Stat Point Build at Level 99

The recommended spell upgrades:
(Dhan Assasin Tree)

1. Invenom-Level 5: 100% boost to Elemental Attack Rate, 50% to Defense, 6% chance of 9 additionnal attacks with 99 damage.
2. Hide
-Level 1: Able to Vanish from players or monsters that are up to 5 levels higher. 50% drop in Mobility during Vanish mode.
3. Parry
-Level 5: 10% chance of you blocking physical attacks with your weapon. Lasts 30 minutes.
4. Mortal Rising
-Level 5: After being under Vanish mode, there’s a 100% chance of your first attack being a Critical Attack. Last 18 minutes.
5. Spring
-Level 1: 20% boost to your Mobility. Lasts 18 seconds.
6. Sudden Attack
-Level 5: 300% of your weapon damage added to your attacks. 8 continous attack with level damage.
7. Mirror Shield
-Level 1: Reflects 6% of received damage, including Magic attacks. Lasts 1 min.
8. Psychic Phantom
-Level 1: Additional 80% Damage added to regular attack.
9. Avoid
-Level 1: 3% boost to your target’s Agility. Lasts 18 mins.
10. Quickness
-Level 5: 30% boost in your target’s Dexterity. Lasts 30 mins.
11. Boost
-Level 5: 7% increase in turning a regular attack into a critical. Last 30 mins.
12. Mana Burn
-Level 5: Absorbs the target’s Mana at 600% of his level, and then converts it into 700% of his level. Stuns target for 3 sec.
13. Phantom Crow
-Level 5: Upon sucessfully casting Psychic Phantom, you have a 100 % cahnce of it giving Critical Damage. Lasts 30 mins.
14. Deadly Blow
-Level 1: Upon making a succesful Critical Attack, 200% of your Agility is added to your attack. Lasts 18 mins.
15. Death Blow
-Level 2: Each succesful attack increases damage by 40% of user’s Monster Kill Count. Lasts 21 mins.
16. Silence
-Level 1: Disables your target’s skills. Lasts 10 secs.
17. Confusion Pouch
-Level 1: Confusion takes over for 8 secs. User in confusion status does not receive damage.

The recommended spell upgrades:
(Dhan Predator Tree)


1. Awareness-Level 1: Immediate release from the Root spell.
2. Sluggish Attack
-Level 4: 400% of your level is applied to damage. 12% drop in your target’s Evasion. Lasts 30 secs.
3. Katar Mastery
-Level 4: 12% boost to your Katar Damage. lasts 27 mins.
4. Hide Spirit
-Level 1: Can use the vanish skill without hiding for 3 minutes.
5. Detect
-Level 1: Detect any players ans mosnters. 15M range. Lasts 30 secs.
6. Tracking Treasure
-Level 1: You can view Treasure Boxes thar are located within 35M on the Minimap.
7. Ruin Trap
-Level 3: 9% drop in your target’s Defense if they are within the Trap Range. Lasts 45 secs.
8. Sealing Square
-Level 1: Seal the targets that are within a 6M range for 10 secs. Does not apply to Monsters.
9. Healing Trap
-Level 1: 1% HP recovered every 3 seconds for all party members within range. Lasts 30 secs.
10. Heart Trap
-Level 5: 40% chance of stunning your target for 4 secs every 5 secs. Lasts 30 secs.
11. Scarecrow
-Level 5: 1800 damage given to random targets within the Trap’s Range. Lasts 60 secs.
12. Timer Trap
-Level 5: 30% of your Attack is applied as damage every 3 seconds to the targets within trap range. Lasts 60 secs.
13. Secret Hide
-Level 1: 10 % chance of staying in vanish mode even during attacks.
14. Transformation
-Level 3: Convert 100% of your target’s Ranged Attack into 80% Melee Attack for 45 secs. Not applicable to Monsters.
15. Premium Slash
-Level 3: Convert 100% of your target’s Ranged Attack into 80% Melee Attack for 45 secs. Not applicable to Monsters.
16. Royal Mask
-Level 5: Your level is raised by 5. Lasts 120mins.
17. Experience Mambo
-Level 1: 10% reduction in EXP loss upon death. Lasts 10 mins.
18.
Demolition-Level 1: 100% boost in damage dealt to your target aligned at your location. 30% of the damage is applied as Poison damage. Lasts 15 secs.

0 comments

Dhan Avenger Class Build (Pure PvP/PvE)

Dhans in general are blood thirsty murderers :) They sole purpose for being alive is to kill everything in great numbers. So if this is you then you have come to the right place to find a well balanced build of destuction. They critical hit so much it feels like its a normal attack, and thats bad news for your enemies!

Stat Build: Dhans have several areas of priority for their stat distribution. You can’t overload your stat points in any category especially agility or you are going to be regretting it later.
This Avenger build can do some decent damage with 157 strength and with the added criticals of damage dealing spells this works well. A a good amount of Agility (200) is put into the build to maximize the use of Deadly Blow but not overdo it as to weaken yourself in other areas. You will also have some good evasion too. For DEX we added 100 points so that you don’t miss so much. A little bit of Psyche will be added to boost the mana pool a bit so that you have a little more room to work your devastating spells.

PvE: Soloing is a breeze for this build, you will deal a ton of damage and get alot of 1 hit kills due to crits making you wonder why the mobs don’t just die when they look at you and not even bother :)
Ranged mobs can be a pain though because of a relatively low HP. Dhan motto is kill before being killed basically. Dungeon grinding is fun with this build (makes you dizzy). You can be a on a constant killing spree with no real worries about anything leaving tons of dead mobs littered around the party. Be careful when boss hunting or fighting dungeon bosses, you do alot of damage and can pull aggro from them and you will be in trouble (found this out hard way). If your lucky you can get off Confusion Pouch and hope that one of the tanks can pull back aggro with a taunt skill.

PvP: If you love to PK and you do else you wouldn’t be playing the Dhan then you will have lots of fun. You can disable your enemies skills with Silence and then pummel away and bombard them with critical strikes.You can Mana Burn enemies that rely on mana and leave them hopeless too, and then absorb it into your mana bar. You have Health Burn and some other spells to restore your health making you very tough to kill. The Polluting Blood spell is a DoT that will drain the life out of your enemies quickly!

Conclusion: The only things you have to worry about is that you cannot tank well and getting mobbed.Oh yeah and hopefully you won’t get the wrong end of a battle with a Dark Elf. You don’t have that much HP but you kill things before they kill you philosophy works well. You can really own anything 1v1 and its really no sweat. And try not to cheat and attack while in vanish mode :)
Enjoy and Happy PvP!

Stat Point Build at Level 99

The recommended spell upgrades:
(Dhan Assasin Tree)

1. Invenom-Level 5: 100% boost to Elemental Attack Rate, 50% to Defense, 6% chance of 9 additionnal attacks with 99 damage.
2. Hide
-Level 5: Able to Vanish from players or monsters that are up to 5 levels higher.
3. Parry
-Level 5: 10% chance of you blocking physical attacks with your weapon. Lasts 30 minutes.
4. Mortal Rising
-Level 5: After being under Vanish mode, there’s a 100% chance of your first attack being a Critical Attack. Last 18 minutes.
5. Spring
-Level 1: 20% boost to your Mobility. Lasts 18 seconds.
6. Sudden Attack
-Level 5: 300% of your weapon damage added to your attacks. 8 continous attack with level damage.
7. Mirror Shield
-Level 1: Reflects 6% of received damage, including Magic attacks. Lasts 1 min.
8. Psychic Phantom
-Level 5: Additional 120% Damage added to regular attack.
9. Avoid
-Level 5: 15% boost to your target’s Agility. Lasts 30 mins.
10. Potion Value
-Level 3: Potions heal an additionnal 20%. Lasts 6 mins.
11. Quickness
-Level 5: 30% boost in your target’s Dexterity. Lasts 30 mins.
12. Boost
-Level 5: 7% increase in turning a regular attack into a critical. Last 30 mins.
13. Mana Burn
-Level 2: Absorbs the target’s Mana at 300% of his level, and then converts it into 400% of his level. Stuns target for 2 sec.
14. Phantom Crow
-Level 5: Upon sucessfully casting Psychic Phantom, you have a 100 % cahnce of it giving Critical Damage. Lasts 30 mins.
15. Deadly Blow
-Level 5: Upon making a succesful Critical Attack, 420% of your Agility is added to your attack. Lasts 30 mins.
16. Death Blow
-Level 3: Each succesful attack increases damage by 60% of user’s Monster Kill Count. Lasts 24 mins.
17. Silence-Level 1: Disables your target’s skills. Lasts 10 secs.
18. Confustion Pouch-
Level 1: Confusion takes over for 8 secs. User in confusion status does not receive damage.

The recommended spell upgrades:
(Dhan Avenger Tree)

1. Free Up-Level 1: Immediate release from Root spell.
2. Blind Attack
-Level 5: 500% of your level is applied to your damage. 15% drop in your opponent’s Accuracy. Lasts 1 min.
3. Katar Mastery
-Level 4: 12% boost to your Katar Damage. lasts 27 mins.
4. Rowel Spur-
Level 1: 20% drop in the mount’s Mobility. Lasts 10 minutes.
5. Immobile Trap
-Level 1: Opponents that are inside the trap range will have a 10% drop in their attack speed. Lasts 30 secs.
6. Sealing Square
-Level 2: Seal the target that’s within 7M range for 15 secs. Does not apply to Monsters.
7. Illustion Trap
-Level 5: Absorb 30 Agility from your target that’s within the trap range. Lasts 60 secs.
8. Health Burn
-Level 3: Drains HP from your target at 400% of your level, returning 500% HP back. Stuns for 2 sec.
9. Strenght Trap
-Level 5: Absorb 30 Strength from your target that’s within the trap range. Lasts 60 secs.
10. Secret Hide
-Level 1: 10 % chance of staying in vanish mode even during attacks.
11. Death Call
-Level 1: Brings an opponent within a 5M distance to your feet ans paralyzes them. Lasts 2 secs.
12. Polluting Blood
-Level 5: Without detox within 7 secs, user’s HP will drop at the rate of 600% of user’s level every 3 secs.
13. Duplication
-Level 5: 40% chance of two consecutive Critical attacks on your target.
14. Mind Exchange
-Level 2: 25 % chance of exchanging your target’s 100% Health with 280% Mana. Lasts 10 seconds.